Gamification is a concept that was first introduced in 2002 by a game designer, Nick Pelling. It is applied in a wide range from various institutions in the private sector to education. So what is gamification?
Gamification is the use of game design elements outside of the game context. Practices such as thinking with games and the use of game mechanics outside the context of the game are called gamification. It is the use of game design and game mechanics by individuals, institutions, and organizations in various contexts such as business and education.
Gamification is a tool to increase the motivation of individuals and to ensure that the person, institution, or organization in the source position achieves their goals. Especially in recent years, it has been used in commercial institutions, in fields such as education or health, and in many other areas.
It is an example of gamification when institutions design a game to increase the motivation of their employees and offer rewards to those who are successful in this game. Employees having fun by playing games and rewarding them by the organization will motivate them to work. Another example is the use of gamification in the field of education to increase student motivation and make lessons more enjoyable. It is frequently used by educators in this aspect, which allows students to have fun while playing games on the one hand.
As a result, gamification is an important tool that can be used in different areas and provides motivation to individuals. It contributes to the achievement of goals at individual and institutional levels by being used in various fields.
Resources:
-
Sezgin, S., Bozkurt, A., YILMAZ, E. A., & Van Der Linden, N. (2018). Oyunlaştırma, eğitim ve kuramsal yaklaşımlar: Öğrenme süreçlerinde motivasyon, adanmışlık ve sürdürebilirlik. Mehmet Akif Ersoy Üniversitesi Eğitim Fakültesi Dergisi, (45), 169-189.